It a really hard topic because it is totally different for each game. To make sure there is imposible jumps you need to tune your game to generate only possible yet interesting situations. The parameters NewSize and MaxNewSize bound the young generation size from below and above. 1 Answer Sorted by: 2 Well, its generated on the fly, and definitely random. In other words, the combined size of the eden and survivor spaces will be one-fourth of the total heap size. This code is literally the entire project I plan on adding platforms in the future, and then I will go from there. For example, setting -XX:NewRatio3 means that the ratio between the young and tenured generation is 1:3. Turns into a green platform when jumped on. This is the most common platform in the game. 'Explodes' after a few seconds, or shatters when you land on it. However after jumping, the character will not move at all if the key is held beginning while the cube is in a jump. The platform color may differ between different themes. Zombies, Doodle Jump, Draw Something, Godus, Lara Croft and the Guardian of Light, Metal Gear Solid Mobile: Proprietary: High-performance. Doodle Jump Java Game 240x400 Motion sensor Jump, jump, jump to the top, top, top with Doodle Jump, the runaway iPhone platform hit now available for your mobile phone Guide the Doodler on a springy journey up the never-ending sheet of graph paper to see how far you can climb. Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java Yes 3D Cross-platform. I assume keyPressed() checks the keyboard input constantly, since holding a key will make the square move constantly. Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps. Below is my code, as I understand it, the player should be both moving and jumping while in the air, because in the draw() function, it is two if statements, not an if-else.
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